Sly Cooper: Thieves in Time (Interactive Props)
Sly Cooper: Thieves in Time (Interactive Props)

These props were interactive in some form or another and required extra setup time and working with animators, level designers, and technical artists to get them to work as intended, whether it be scripted animation sequences, player anchors/splines, pick-up items, or destructible props. They were modeled and UV'ed by me, as well as baking the AO maps for texture artists to use as a starting point for creating their hand painted stylized textures.

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