Roberto Moreno
Roberto Moreno
Prop Artist / Environment Artist
Berkeley, United States

About

I was born and raised in Berkeley, CA and have enjoyed drawing for as long as I can remember. In addition to art, my second passion in life would have to be video games. I was fortunate enough to have been born during the golden era of video games and they have always been a part of my life in some form or another.

I enrolled at the Art Institute of California - San Francisco in 2003 and graduated with honors in 2006 with a Bachelor of Science degree in Game Art & Design with emphasis on modeling & texturing environments for next-gen video games.

Two weeks after graduation, I landed my first job in game development and have been working at various game studios ever since; creating cool video games and working with even cooler people! 

---------------------------------------------- 

EMPLOYMENT STATUS: 

Currently NOT available for employment.

Resume PDF

View

Skills

PBR TexturingTexture Baking3D ModelingDrawingCartooningComic ArtUV MappingDigital PaintingLow-poly ModelingShadersHard Surface ModelingProp Modeling

Software proficiency

CrazyBump
CrazyBump
Ninja Dojo
Ninja Dojo
Alchemy
Alchemy
Perforce
Perforce
Jira
Jira
NDO
NDO
xNormal
xNormal
3ds Max
3ds Max
3DCoat
3DCoat
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Confluence
Confluence
Maya
Maya

Experience

  • Contract 3D Modeler at EA Maxis
    Redwood City, CA, United States of America
    September 2018 - Present

    Contract 3D Modeler on "The Sims 4".

  • 3D Generalist at SUPER EVIL MEGACORP
    San Mateo, United States of America
    November 2017 - January 2018

    3D Generalist on "Vainglory 5v5".

  • Environment Artist at TOYS FOR BOB
    Novato, CA, United States of America
    December 2013 - August 2017

    Environment Artist on "Skylanders: Imaginators" and "Skylanders: Trap Team".

  • 3D Generalist at EA MAXIS
    Emeryville, CA, United States of America
    July 2013 - October 2013

    3D Generalist on "SimCity: Cities of Tomorrow" Expansion Pack (PC/Mac).

  • Prop Artist at SANZARU GAMES
    Foster City, CA, United States of America
    April 2010 - September 2011

    Prop Artist on "Sly Cooper: Thieves in Time" (PS3).

    Prop Artist on "Mystery Case Files: The Malgrave Incident" (Wii).

  • Environment Artist at SEGA STUDIOS SF (SECRET LEVEL)
    San Francisco, CA, United States of America
    September 2009 - April 2010

    Environment Artist on "Iron Man 2: The Video Game" (XBOX 360/ PS3).

  • Associate Object Modeler at EA
    Redwood Shores, CA, United States of America
    June 2009 - September 2009

    Associate Object Modeler on "The Sims 3: World Adventures" Expansion Pack (PC/Mac).

  • Jr. Material Artist at CRYSTAL DYNAMICS
    Redwood City, CA, United States of America
    October 2007 - January 2009

    Jr. Material Artist on "Tomb Raider: Underworld" (XBOX 360/ PS3/ PC).

  • Environment Artist at VISUAL CONCEPTS
    Novato, CA, United States of America
    July 2006 - June 2007

    Environment Artist on "Fantastic Four: Rise of the Silver Surfer" (XBOX 360/ PS3).

Report User